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I wouldn't preferred a Wildlands: Done Right than what they have planned.Ghost Recon Wildlands was developed with the combined efforts of Ubisoft Paris and Ubisoft Milan. Problem is Wildlands wasn't good at anything, and it seems like they threw in the towel after their even worse follow up Breakpoint and decided to try their hand at a Fortnite knockoff. Without the tactical aspects and the tactics it is just a regular old shooter. You can choose to take a sniper rifle and shoot at an enemy at distance, or run in up close, use explosives, sneak in or use or vehicles at your will in those games. It kept the shooter part, dropped the tactics part entirely.Īt that point it isn't any different from a game like Far Cry, Just Cause, or even Battlefield 4's campaign. Like you said, in Wildlands they're only good for revives and sync shots. Or getting your men in places that can cover you from all angles before moving up: Semi accurate positioning for ambushes or coverage: Or at least more basic things like covering an area: The whole point of the genre is you're executing the tactics, shooting is only half the game. Positioning, ordering them to attack what, or making them move along certain areas is a necessity. In SP that means micromanaging the tactics of your squad. They're not simply regular shooters, they require tactics to be used first and foremost otherwise you'll do poorly in general. What they require is some necessity of using military/police tactics, hence the name of the genre. Practically all of them had both options. Between R6 Siege, R6 Zombie game, X Defiant and this I think there is some massive overlap. This now includes zombie games and action hero super power games. Ubisoft will slap anything that involves some kind of gun under the "Tom Clancy" umbrella. These days, everything is an action adventure game or some cheesy low effort multiplayer game. Tactical shooters, they published but didn't develop flight simulators, had stealth action games like Splinter Cell, RTS games, and other action adventure games. That genre died sometime in the early 2000s when gaming when mainstream, despite Ubisoft marketing anything with a gun as a "tactical shooter".Īt one time Ubisoft had a vast and unique array of games under their umbrella. Those games are fun but they aren't tactical shooters. You run around a map, choosing guys to slay, call in vehicles and blow things up. Wildlands is in the same genre as GTA or Just Cause. Everything is designed around being action oriented. Without the tactics and without the realism, you don't have a tactical shooter. You couldn't use your squad to do anything remotely resembling real world tactics. It all centered around whether the player was detected or not. Your squad members would walk into enemy compounds and not alert the enemies despite walking right next to them. Your squad members could get blown up and then magically revived, same with the player. The few they had were pointless due to the game decisions. The squad commands were practically not there. It doesn't have any of the major features a tactical shooter has. Unless you've been living under a rock for the last 15 years, this shouldn't be news. The new Rainbow Six game is a zombie blaster. Sure, Frontlines is MP only but at this point why does it matter? Ubisoft has zero intent to stay true to the original series. That carried over into Future Soldier, Wildlands and its ill fated sequel. The console versions were straight up action games, cover shooters. GRAW 1 was a bit too simplified but basic commands were still a necessity to not get mowed down. They were FPS and not TPS, didn't have regenerating health/medkits, bigger more open maps, weapons were much more lethal and much more accurate, and GRAW 2 actually had semi decent commands. I'd still consider them lighter tactical shooters. The PC versions were unique to the platform and catered more towards the GR fanbase although were a more simplified streamlined experience.
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The last time Ubisoft even tried was with Advanced Warfighter 1/2 in 20. The game slid off into mainstream action shooter territory with Future Soldier, that came out in 2012. If anything, Ubisoft going back and making a spiritual successor to GR would be shocking.
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Post 2010 expecting Ubisoft to make something like a proper GR game is idiotic.